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Defensive Harri (Post VBT01)

by Blmastooner

Missing cards in GZone are Promo Harri

This deck is built in an extremely defensive manner both by being able to filter through the deck via soul charging with various cards, drawing with Happiness Collector and Darkside crit, and keep tempo with Promo Harri Stride's decent damage output, and intensely Spicy Clown's defensive capabilities before blowing the opponent out with cards such as Dust (whose stride fodder can be tutored out of the soul with Phantom Harri), or the GB8, Kimberly should they survive the onslaught of Promo Harri.


'Quick' rundown of the deck:
Main deck
Happiness Collector is run as the main starting vanguard to both generate draw, and soul at first stride and onwards into the game.
Cat Knight in Boots is run as the secondary starting vanguard mainly to thwart decks that play starter hate (ex. Kagero, Gears, etc). Boots can be tutored out thanks to Stand trigger Mirrorland to offer field presence when called out during either the main phase, or during the battle phase.
Darkside Sword Master is one of those rare occasions where the crit can be recycled to offer more power and draw if played right due to on-name crits going into the soul, and Harri being able to casually pull her out just to shove her back in for more draws consistently.
Barking Dragon is a tech choice because of the 5k base being able to fix columns. Also because it's an English Promo meaning there's a shiny version of it.
Mirrorland because she basically tutors any card from the deck into the soul (specifically one-ofs such as Boots, or missing combo pieces like Cutie Paratrooper)
Skyhigh because Harri likes to counterblast a lot these days, so having a card to repay that cost is nice.
Coulthard heal for now because Pale Moon does not have the CC1/SC1 heal just yet. Otherwise, that.
Cutie because she's a main combo opener, and the main target most of the time for Phantom Harri to pull out.
Sweet Clown is another tech choice mainly for the Peryton pairing making one Peryton into a 21k column (Pery 9k + Sweet 7k + Sweet on call 5k = 21k).
Lovely Companion over Hoop Master b/c cheaper both in-game, and irl. Lovely Companion is able to open defensive plays with Spicy Clown, and Miss Direction, or Peryton, etc.
2 Stride Fodder Masquerade Bunny mainly because Phantom Harri is able to pull out a G3 from soul during the end phase for next turn striding anyways, so it's mainly for the first stride.
Trapezist because shoving stuff back in and out is fun with possible column manipulation with combo'd with stuff like Peryton or Cutie Paratrooper.
Dancing Princess because she's basically the stand trigger Mirrorland, but with a body. Speaking of Mirrorland, she can shove Mirrorland into the soul so Mirrorland can shove a G3 if needed :v (Something that came to me just now)
Darksides because even by herself she can at least hit Vanguard.
Lappins to generate soul... Nothing more than that, tbh. Act skill can be utilized to call a board if needed.
Pertyon b/c main G2 tbh (wow, I'm getting lazy with my reasons.)
Spicy Clown b/c he's basically Broken Heart for Pale Moon. Can be called out during the opponent's battle phase via Maja to start stacking power on Vanguard, or left on the field thanks to Purple Trapezist during the end phase to pass over with a him already on the field. Main defense card.
Miss Direction b/c most of the time when calling Spicy Clown during the opponent's turn, that's all you're doing, so Miss Direction is there to at least give Vanguard +2k (Crossride status) for the turn when Spicy is called.
Dualhorn for reasons much like Darkside Princess (B/c he can swing/hit Vanguard on his own)
Masked Magician Harri as secondary ride target b/c he uses counterblast rather than soul to call stuff, but is not restricted to calling only Magia cards, but uses Counterblast, so I don't like him as much in a Counterblast heavy deck that doesn't have nice things like Grenache lie in Granblue (sorry, I'm going off topic)
Masked Phantom Harri as main G3 because of a lot of reasons mentioned above, and being able to snatch Ulti Stride Fodder from soul when needed is pretty dope. The deck itself generates a lot of soul on its own for the Soul Blast cost to matter that much.

GZone
Missing card is Promo Harri
Promo Harri (x4) because he's the main Stride target, counters locking from Link Jokers, generates a board for almost free, and boosts power to all Magia Rear Guards on board for multiple swings normally around 21k which is pretty scary.
Prana for jank times when opponent doesn't give you counterblasts to do stuff, but you still want to do stuff, but Mephisto isn't flipped yet, but you still want to do stuff, so you do stuff with Prana flipping Mephisto instead.
Mephisto when your opponent doesn't give you any counterblast to do... yea I'll stop there. Mephisto as the secondary stride target if opponent is somehow able to survive the two Promo Harri turns, and you still want to swing with a full board for free.
Fairfield b/c I had space. Tbh, I'd run a second Dust if I had the money. Wait, no. I should just run Sebreeze :v
Sebreeze :v
GB8 Kimberly because due to the deck's survival capabilities, surviving to GB8 is kinda possible? Also, she's basically a meme.
Dust b/c Dust.
Maja is probably the best GGuard in this deck because she allows the Spicy Clown to come out and play during the opponent's battle phase with Miss Direction to make your G3 into a crossride, or can call out a simple intercept to block something else.
Furnival normally as the first GGuard target to deck thin if needed.
Coulthard because PaleMoon's GGuards are G-nerally weak AF, so this is our only "actual" shield for big attacks.
Wandering Dragon b/c he honestly looks pretty cool.

It's 2:44am. I'm tired. My reasonings for some are dumb. Whatever :v Enjoy. Goodnight

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Main Deck ({{ maindeck_count }}/50)


G-Zone ({{ gdeck_count }}/16)

Missing cards in GZone are Promo Harri

This deck is built in an extremely defensive manner both by being able to filter through the deck via soul charging with various cards, drawing with Happiness Collector and Darkside crit, and keep tempo with Promo Harri Stride's decent damage output, and intensely Spicy Clown's defensive capabilities before blowing the opponent out with cards such as Dust (whose stride fodder can be tutored out of the soul with Phantom Harri), or the GB8, Kimberly should they survive the onslaught of Promo Harri.


'Quick' rundown of the deck:
Main deck
Happiness Collector is run as the main starting vanguard to both generate draw, and soul at first stride and onwards into the game.
Cat Knight in Boots is run as the secondary starting vanguard mainly to thwart decks that play starter hate (ex. Kagero, Gears, etc). Boots can be tutored out thanks to Stand trigger Mirrorland to offer field presence when called out during either the main phase, or during the battle phase.
Darkside Sword Master is one of those rare occasions where the crit can be recycled to offer more power and draw if played right due to on-name crits going into the soul, and Harri being able to casually pull her out just to shove her back in for more draws consistently.
Barking Dragon is a tech choice because of the 5k base being able to fix columns. Also because it's an English Promo meaning there's a shiny version of it.
Mirrorland because she basically tutors any card from the deck into the soul (specifically one-ofs such as Boots, or missing combo pieces like Cutie Paratrooper)
Skyhigh because Harri likes to counterblast a lot these days, so having a card to repay that cost is nice.
Coulthard heal for now because Pale Moon does not have the CC1/SC1 heal just yet. Otherwise, that.
Cutie because she's a main combo opener, and the main target most of the time for Phantom Harri to pull out.
Sweet Clown is another tech choice mainly for the Peryton pairing making one Peryton into a 21k column (Pery 9k + Sweet 7k + Sweet on call 5k = 21k).
Lovely Companion over Hoop Master b/c cheaper both in-game, and irl. Lovely Companion is able to open defensive plays with Spicy Clown, and Miss Direction, or Peryton, etc.
2 Stride Fodder Masquerade Bunny mainly because Phantom Harri is able to pull out a G3 from soul during the end phase for next turn striding anyways, so it's mainly for the first stride.
Trapezist because shoving stuff back in and out is fun with possible column manipulation with combo'd with stuff like Peryton or Cutie Paratrooper.
Dancing Princess because she's basically the stand trigger Mirrorland, but with a body. Speaking of Mirrorland, she can shove Mirrorland into the soul so Mirrorland can shove a G3 if needed :v (Something that came to me just now)
Darksides because even by herself she can at least hit Vanguard.
Lappins to generate soul... Nothing more than that, tbh. Act skill can be utilized to call a board if needed.
Pertyon b/c main G2 tbh (wow, I'm getting lazy with my reasons.)
Spicy Clown b/c he's basically Broken Heart for Pale Moon. Can be called out during the opponent's battle phase via Maja to start stacking power on Vanguard, or left on the field thanks to Purple Trapezist during the end phase to pass over with a him already on the field. Main defense card.
Miss Direction b/c most of the time when calling Spicy Clown during the opponent's turn, that's all you're doing, so Miss Direction is there to at least give Vanguard +2k (Crossride status) for the turn when Spicy is called.
Dualhorn for reasons much like Darkside Princess (B/c he can swing/hit Vanguard on his own)
Masked Magician Harri as secondary ride target b/c he uses counterblast rather than soul to call stuff, but is not restricted to calling only Magia cards, but uses Counterblast, so I don't like him as much in a Counterblast heavy deck that doesn't have nice things like Grenache lie in Granblue (sorry, I'm going off topic)
Masked Phantom Harri as main G3 because of a lot of reasons mentioned above, and being able to snatch Ulti Stride Fodder from soul when needed is pretty dope. The deck itself generates a lot of soul on its own for the Soul Blast cost to matter that much.

GZone
Missing card is Promo Harri
Promo Harri (x4) because he's the main Stride target, counters locking from Link Jokers, generates a board for almost free, and boosts power to all Magia Rear Guards on board for multiple swings normally around 21k which is pretty scary.
Prana for jank times when opponent doesn't give you counterblasts to do stuff, but you still want to do stuff, but Mephisto isn't flipped yet, but you still want to do stuff, so you do stuff with Prana flipping Mephisto instead.
Mephisto when your opponent doesn't give you any counterblast to do... yea I'll stop there. Mephisto as the secondary stride target if opponent is somehow able to survive the two Promo Harri turns, and you still want to swing with a full board for free.
Fairfield b/c I had space. Tbh, I'd run a second Dust if I had the money. Wait, no. I should just run Sebreeze :v
Sebreeze :v
GB8 Kimberly because due to the deck's survival capabilities, surviving to GB8 is kinda possible? Also, she's basically a meme.
Dust b/c Dust.
Maja is probably the best GGuard in this deck because she allows the Spicy Clown to come out and play during the opponent's battle phase with Miss Direction to make your G3 into a crossride, or can call out a simple intercept to block something else.
Furnival normally as the first GGuard target to deck thin if needed.
Coulthard because PaleMoon's GGuards are G-nerally weak AF, so this is our only "actual" shield for big attacks.
Wandering Dragon b/c he honestly looks pretty cool.

It's 2:44am. I'm tired. My reasonings for some are dumb. Whatever :v Enjoy. Goodnight

Comments:

Korosu on 15 July 2018 17:04 PM
You should add the Stride Harri

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