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Angel Feather: Nociel (Pre-GBT13)

by Blmastooner

This is a somewhat standard Nociel deck.
I run the Ridwan over Turiel because I feel being able to superior call a Broken Heart into the backrow during my battle phase to prep for my opponent's turn is more important than being able to do a swap during the main phase.
I run the two Maalik because although her skill is incredibly powerful (being able to rescue check without much cost), the restriction to be able to activate it is too annoying to run at any more than two copies.
Israfil because although Nociel does not need the unflipper, I feel Remnon (Rescue PG)'s cost is too limiting. She makes me restricted to not healing her because I need a Remnon in the damage zone FACE-UP in order to get the rescue check.
Thousand Ray and Million Ray are there for the same reason: To stop early-game aggro. Considering I only run six grade threes, it's not uncommon to find myself not having a grade three to ride, so the Pegasuses are there to be able to stall a little longer.
As for the triggers, I run three critical triggers: Two Munkar (Gavrail Crit), and Hot Shot Celestial (5k Vanilla). Munkar is there for soul, and damage if I ride into back-up Grade three Gavrail. Hot Shot Celestial for those ghetto moments I just need a push, so that 5k is much more helpful compared to a 4k (assuming I'm using it solely as a booster)... Oh, also, Hot Shot's artist's name is SALT. Like... What can be more perfect?
I chose Sunny Smile over Eleleth because the Flip G-Guardian isn't as powerful as the other G-Guard which I'll explain later. Because of that, I feel the Sunny Smile's bounce-to-deck skill is much stronger than an unflip with such an odd restriction. Also the 6k boost is pretty strong. Niche, but strong.
Everything else in the main deck is pretty self-explanatory if anyone has ever played Nociel, so I won't go into detail about that.

Four Grade 4 Nociel because she's the main grade 4. She rebuilds columns for more attacks, and basically counter charges upon activation; she bumps Broken Heart as well.
Two Grade 4 Gavrail because she's the finisher of the deck. Being able to drive check four times in one turn is incredible, but also dangerous, so multiple uses could result in a deck-out, so I keep her at one pair, and the other pair for the Raphaels if I need a chill turn.
Zachariel as the first Stride if on Gavrail because she can flip making Grade 3 Gavrail's GB2 active during the opponent's turn without G-Guarding.
Raziel is just there for a turn when I'm at four to five damage, and Broken Hearts were left on the field to boost them extremely high in one skill.
Sebreeze because opponents need to be punished, and Nociel G4 can basically counter charge afterwards.
Dizmel to protect Broken Heart, or Kirito-- Er, I mean, Harut if needed.
Suriel at three because I feel the rescue check can both be used to proc Broken Heart, and to proc G3 Nociel's passive skill if a Nociel is put into the damage zone.
Eleleth as a one-of because I feel that big shield isn't as useful as Suriel.

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This is a somewhat standard Nociel deck.
I run the Ridwan over Turiel because I feel being able to superior call a Broken Heart into the backrow during my battle phase to prep for my opponent's turn is more important than being able to do a swap during the main phase.
I run the two Maalik because although her skill is incredibly powerful (being able to rescue check without much cost), the restriction to be able to activate it is too annoying to run at any more than two copies.
Israfil because although Nociel does not need the unflipper, I feel Remnon (Rescue PG)'s cost is too limiting. She makes me restricted to not healing her because I need a Remnon in the damage zone FACE-UP in order to get the rescue check.
Thousand Ray and Million Ray are there for the same reason: To stop early-game aggro. Considering I only run six grade threes, it's not uncommon to find myself not having a grade three to ride, so the Pegasuses are there to be able to stall a little longer.
As for the triggers, I run three critical triggers: Two Munkar (Gavrail Crit), and Hot Shot Celestial (5k Vanilla). Munkar is there for soul, and damage if I ride into back-up Grade three Gavrail. Hot Shot Celestial for those ghetto moments I just need a push, so that 5k is much more helpful compared to a 4k (assuming I'm using it solely as a booster)... Oh, also, Hot Shot's artist's name is SALT. Like... What can be more perfect?
I chose Sunny Smile over Eleleth because the Flip G-Guardian isn't as powerful as the other G-Guard which I'll explain later. Because of that, I feel the Sunny Smile's bounce-to-deck skill is much stronger than an unflip with such an odd restriction. Also the 6k boost is pretty strong. Niche, but strong.
Everything else in the main deck is pretty self-explanatory if anyone has ever played Nociel, so I won't go into detail about that.

Four Grade 4 Nociel because she's the main grade 4. She rebuilds columns for more attacks, and basically counter charges upon activation; she bumps Broken Heart as well.
Two Grade 4 Gavrail because she's the finisher of the deck. Being able to drive check four times in one turn is incredible, but also dangerous, so multiple uses could result in a deck-out, so I keep her at one pair, and the other pair for the Raphaels if I need a chill turn.
Zachariel as the first Stride if on Gavrail because she can flip making Grade 3 Gavrail's GB2 active during the opponent's turn without G-Guarding.
Raziel is just there for a turn when I'm at four to five damage, and Broken Hearts were left on the field to boost them extremely high in one skill.
Sebreeze because opponents need to be punished, and Nociel G4 can basically counter charge afterwards.
Dizmel to protect Broken Heart, or Kirito-- Er, I mean, Harut if needed.
Suriel at three because I feel the rescue check can both be used to proc Broken Heart, and to proc G3 Nociel's passive skill if a Nociel is put into the damage zone.
Eleleth as a one-of because I feel that big shield isn't as useful as Suriel.

Comments:

Kurushii Drive on 22 November 2017 01:34 AM
Thanks for going into comprehensive detail on your build! Btw I feel like you can drop one Harut for Dreamlight Unicorn, and maybe drop a Surgery Angel for one more crit trigger. It's not that I don't think nine stands are okay, but I don't think having that extra stand would make too much of a difference endgame. Having a higher chance to hit crits on your multi-attacks will make the offensive turns more dangerous than having just an extra stand. Nevertheless, thanks for sharing! I'm excited about the new cards Angel Feather will be getting soon :)

dannycck96 on 08 December 2017 14:07 PM
Thanks a lot for the detailed sharing. In my opinion, i would add in probably 1 smash heart for hand size for more defensive play. May be 1/2 sariel to loop refros for 1 powerful turn. The power gain from 2 broken heart with all the damage swapping is definitely op.

Blmastooner on 11 December 2017 00:20 AM
Thank you both (Kurushii Drive, and DannyCCK96) for commenting. With Ultimate Stride coming out in a couple weeks, I'll definitely make another deck profile on Nociel when this site updates with the new cards, and I have time to deck test, but for now, I'll address the suggestions you two had. To start things off, Dreamlight Unicorn is an amazing card; being able to just heal on place is amazing, but the downside is that if it gets removed from the field, I the player will put a card from the top of my deck into the damage zone. To prevent this, Unicorn has the Resist passive ability stacked on top. However, with so many non-targeting removal that we have now (such as Defeat Flare), and more to come, I think Unicorn has passed its prime as a backrow rear guard. As for dropping a Surgery Angel for another crit, I will probably do that when Nutrient Angel (CB1; unflip 2 damg/circle) comes out in Ultimate Stride (GBT13). At the moment, however, the deck's main vanguard is never attacking for too much, so Crits were originally added in just as a small bluff. If I either damage check, or drive check one in the beginning, the opponent will remember that I do run crits, and will start guarding the Vanguard for much more than needed at 4 damage for fear of being crit'd. This was my original intention. Hmm, Smash Heart, eh? As I've played Nociel for a while more, I've noticed my handsize stays pretty consistent thanks to G3 Nociel's skill to add cards back. I have not found the need to add any extra draw power just yet. Also, this deck does not really have any way to soul charge other than G0 Nociel, and Ridwan's skills to put themselves into the soul. Eleleth GGuard and Raziel both need soul to function, so a normal ride chain with Ridwan's skill being used already eats up the cards in soul. I feel that Smash Heart is going to see more play in Gavrail decks compared to Nociel right now. Lastly, Sariel.... oh how I love this card's design, but in my test runs, I've never seen her as anything more than to put a Grade 3 into my damage zone early to fetch it with Nociel. This is the first time I've read something about using Sariel for a finishing turn, so it's refreshing. However, with my deck already consisting of 4 G2s with 8000 atk (with no intention to taking any out for fear of losing hand advantage), I feel adding another would lower my attacking power more than it already is. At best (right now), Sariel is used for very niche purposes, and although Sariel's art is drawn by someone named 'SALT', I cannot find a need to run her in this build. These are my thoughts. Thanks for reading.

Blmastooner on 11 December 2017 00:24 AM
^Sorry if the above looks like a jumbled mess. I did not know we could not separate comments into different paragraphs. Also, there's no edit button, so I'll just give a slight tl;dr here: I will make a new deck when GBT13 is updated, but for now here are my thoughts on running Dreamlight Unicorn, 1 more crit, Nurse of Smash Heart, and Candle Celestial Sariel.

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