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Angel Feather: Nociel (Post GBT13) with my explanations on why I play each card.

by Blmastooner

This deck is still undergoing testing and is guaranteed to change.

With the release of Dust in GBT14 and the insane ability to burn players at 5 damage allowing zero interaction for counter plays (followed by a lot of other attacks swinging at my 1 power G1 Vanguard), this deck isn't necessarily my way of directly countering it, but just a much more aggressive Nociel deck to hopefully end the game before Dark Zone players are able to Ultimate Stride into Dust. It doesn't look like Bushiroad is going to errata Dust any time soon, so here goes:

I still run Ridwan as my starting Vanguard because I feel that being able to call stuff for basically free during my battle phase is pretty darn important. I can either use her to set up a Broken Heart rear guard to prep for my opponent's turn, or call another attacker to hopefully push out more cards out of my opponent's hand to leave them with fewer resources for the following turn. These are the reasons I run her over Turiel.
I've reduced my stand count to running only 8 because I feel that being able to get crits earlier on will show my opponent that they cannot simply no-guard my Vanguard at 4 damage. But, that being said, this is still a Nociel deck, so 4 Happy Bells, and a Refros are still a must. Surgery Angel is there to get some rescues during battle to either restand a large Broken Heart, or to proc off Ridwan to call something from damage.
With the popularity of Link Jokers rising ever so quickly, Nutrient Angel is going to start being a staple to run in order to unlock our columns. Originally, we just had that one Pokkur who could only unlock one circle, and that was pretty slow. Nutrient Angel does his job much better, and applies pressure to the opponent because it shows them that I run crits in the deck. Also, the one Hot Shot Celestial because of those really jank moments when I need to make numbers, and that 5k boost helps a lot more than 4k.
I'm still going to be running Sunny Smile over the new Heal Trigger because, well... This is Nociel, and my Strides already pseudo Counter Charge as is, so I'd rather have a 6k booster that returns to deck to be rescued in the future than a one-use counter charge.
I run two Thousand Ray and two Million Rays for the same reason as last time: To prevent early aggression. It's gonna be a lot harder now than ever to keep my damage low because of Dust being a thing, so I want to run these two as my ideal ride chain to Nociel because every time I take a damage, their power increases meaning my opponent will have to drop another card in hand as a booster in order to hit me again.
One copy of Sartael for a similar reason because she's more of a late game card. Being able to recycle two cards (including a trigger) is great, but not needed to be ran in multiple copies in my opinion.
Two copies of Maalik because although her skill is super powerful (free rescue), her restriction of needing to be called from the damage zone that turn kinda kills it for me. That's why I only keep her at two copies.
The new PG from GBT 13 only superior guards Rescue cards. Nociel isn't Rescue. Also, the Rescue PG is cool and all, but requires a copy of herself to be face-up in the damage zone restricting my Rescue plays a little because I'm gonna need to keep track of it in the damage zone. I'll stick to Israfil because although the counter charge isn't needed, she's still a very nice card to have.
I run three Kirito-- er, I mean Harut because she is the card that guarantees multi attacks in Nociel other than Nociel herself (G4 ver) to knock out cards from hand.
Broken Heart used to be the corner stone of any defensive play Nociel players had, but now, due to Dust coming in all hot and heavy (restricts abilities), I may need to either reduce her numbers, or take her out entirely for more offensive plays.
I run the one copy of G3 Gavrail not as a back up grade 3, but more b/c I was able to find her at a good price as an SP, and didn't want to put her into my binder until I made a Gavrail deck, so I shoved her into this deck :x Pls, don't judge me. I like the bling.
Anyways... the rest of the cards in the main deck should be pretty self-explanatory for anyone who has ever played Angel Feather Nociels, so I won't go into detail about the 12 cards I did not mention.

Hmm, the G-Zone. At first glance, the first question that probably pops into mind is "Why are you running 6 GGuards", so I'll address that first.
Normally, Sariel is the main GGuard I want to go into. She allows me to manipulate my next damage trigger (which she will trigger due to her rescue), and that allows me to either block and attack and add power to my Vanguard for the turn (I got a trigger), or block an attack, and add a Nociel to my hand (Nociel G3 skill). For that reason, I'm almost always going to be guarding with her, so I run her at three copies; one of which is normally flip fodder for Eleleth.
Speaking of Eleleth, I run just one copy because her skill doesn't do much other than act as a big shield by counting the number of face up cards I have in the damage zone.
I run one new GGuard Parashel because her shield is based on the exact opposite of Eleleth making it so that I'll have a big shield regardless for any large hit.
Dizmel b/c this is Angel Feathers and we have rear guards we want to protect.
Sebreeze isn't needed, but what some people do not realize is that Sebreeze is an ACT ability meaning I can go into him, then refresh my counterblasts with a Refros (or G4 Nociel the turn after).
Speaking of G4 Nociel, I only run three copies due to the fact that I need more fire power in my battle phases. "What good is a large hand if I can't reduce my opponent's?"
My three copies of Gavrail Eden is there to answer that question. She boasts the ability to call a mass amount of rear guards who all gain an additional 3k on her attack. Honestly, if I find myself going into her more, I may have to reduce my stand count for more stands later on.
Two Black Seraph Gavrails because she's still a really good finisher. Able to drive check 5 times is pretty amazing in the late game when all that's left in the deck are Surgery Angels.
I do not run Raphael because I feel that she does not fit with the aggressive playstyle I want to achieve with this deck; instead I run the one copy of the GB8 Terminal. Honestly, I'm most likely gonna take out Terminal b/c I'm gonna be decking out with Terminal. Instead, I'd rather run Ultima (assuming his skill is good).

Yea, there's the deck :v Leave your suggestions if you have any

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G-Zone ({{ gdeck_count }}/16)

This deck is still undergoing testing and is guaranteed to change.

With the release of Dust in GBT14 and the insane ability to burn players at 5 damage allowing zero interaction for counter plays (followed by a lot of other attacks swinging at my 1 power G1 Vanguard), this deck isn't necessarily my way of directly countering it, but just a much more aggressive Nociel deck to hopefully end the game before Dark Zone players are able to Ultimate Stride into Dust. It doesn't look like Bushiroad is going to errata Dust any time soon, so here goes:

I still run Ridwan as my starting Vanguard because I feel that being able to call stuff for basically free during my battle phase is pretty darn important. I can either use her to set up a Broken Heart rear guard to prep for my opponent's turn, or call another attacker to hopefully push out more cards out of my opponent's hand to leave them with fewer resources for the following turn. These are the reasons I run her over Turiel.
I've reduced my stand count to running only 8 because I feel that being able to get crits earlier on will show my opponent that they cannot simply no-guard my Vanguard at 4 damage. But, that being said, this is still a Nociel deck, so 4 Happy Bells, and a Refros are still a must. Surgery Angel is there to get some rescues during battle to either restand a large Broken Heart, or to proc off Ridwan to call something from damage.
With the popularity of Link Jokers rising ever so quickly, Nutrient Angel is going to start being a staple to run in order to unlock our columns. Originally, we just had that one Pokkur who could only unlock one circle, and that was pretty slow. Nutrient Angel does his job much better, and applies pressure to the opponent because it shows them that I run crits in the deck. Also, the one Hot Shot Celestial because of those really jank moments when I need to make numbers, and that 5k boost helps a lot more than 4k.
I'm still going to be running Sunny Smile over the new Heal Trigger because, well... This is Nociel, and my Strides already pseudo Counter Charge as is, so I'd rather have a 6k booster that returns to deck to be rescued in the future than a one-use counter charge.
I run two Thousand Ray and two Million Rays for the same reason as last time: To prevent early aggression. It's gonna be a lot harder now than ever to keep my damage low because of Dust being a thing, so I want to run these two as my ideal ride chain to Nociel because every time I take a damage, their power increases meaning my opponent will have to drop another card in hand as a booster in order to hit me again.
One copy of Sartael for a similar reason because she's more of a late game card. Being able to recycle two cards (including a trigger) is great, but not needed to be ran in multiple copies in my opinion.
Two copies of Maalik because although her skill is super powerful (free rescue), her restriction of needing to be called from the damage zone that turn kinda kills it for me. That's why I only keep her at two copies.
The new PG from GBT 13 only superior guards Rescue cards. Nociel isn't Rescue. Also, the Rescue PG is cool and all, but requires a copy of herself to be face-up in the damage zone restricting my Rescue plays a little because I'm gonna need to keep track of it in the damage zone. I'll stick to Israfil because although the counter charge isn't needed, she's still a very nice card to have.
I run three Kirito-- er, I mean Harut because she is the card that guarantees multi attacks in Nociel other than Nociel herself (G4 ver) to knock out cards from hand.
Broken Heart used to be the corner stone of any defensive play Nociel players had, but now, due to Dust coming in all hot and heavy (restricts abilities), I may need to either reduce her numbers, or take her out entirely for more offensive plays.
I run the one copy of G3 Gavrail not as a back up grade 3, but more b/c I was able to find her at a good price as an SP, and didn't want to put her into my binder until I made a Gavrail deck, so I shoved her into this deck :x Pls, don't judge me. I like the bling.
Anyways... the rest of the cards in the main deck should be pretty self-explanatory for anyone who has ever played Angel Feather Nociels, so I won't go into detail about the 12 cards I did not mention.

Hmm, the G-Zone. At first glance, the first question that probably pops into mind is "Why are you running 6 GGuards", so I'll address that first.
Normally, Sariel is the main GGuard I want to go into. She allows me to manipulate my next damage trigger (which she will trigger due to her rescue), and that allows me to either block and attack and add power to my Vanguard for the turn (I got a trigger), or block an attack, and add a Nociel to my hand (Nociel G3 skill). For that reason, I'm almost always going to be guarding with her, so I run her at three copies; one of which is normally flip fodder for Eleleth.
Speaking of Eleleth, I run just one copy because her skill doesn't do much other than act as a big shield by counting the number of face up cards I have in the damage zone.
I run one new GGuard Parashel because her shield is based on the exact opposite of Eleleth making it so that I'll have a big shield regardless for any large hit.
Dizmel b/c this is Angel Feathers and we have rear guards we want to protect.
Sebreeze isn't needed, but what some people do not realize is that Sebreeze is an ACT ability meaning I can go into him, then refresh my counterblasts with a Refros (or G4 Nociel the turn after).
Speaking of G4 Nociel, I only run three copies due to the fact that I need more fire power in my battle phases. "What good is a large hand if I can't reduce my opponent's?"
My three copies of Gavrail Eden is there to answer that question. She boasts the ability to call a mass amount of rear guards who all gain an additional 3k on her attack. Honestly, if I find myself going into her more, I may have to reduce my stand count for more stands later on.
Two Black Seraph Gavrails because she's still a really good finisher. Able to drive check 5 times is pretty amazing in the late game when all that's left in the deck are Surgery Angels.
I do not run Raphael because I feel that she does not fit with the aggressive playstyle I want to achieve with this deck; instead I run the one copy of the GB8 Terminal. Honestly, I'm most likely gonna take out Terminal b/c I'm gonna be decking out with Terminal. Instead, I'd rather run Ultima (assuming his skill is good).

Yea, there's the deck :v Leave your suggestions if you have any

Comments:

Blmastooner on 30 December 2017 00:31 AM
Alright, well, I just woke up to find my friends (and some posts on Facebook) saying Dust has been errata'd to include the clause "only when your opponent is at 4 or less damage", so a lot of my comments about how I wanted to make this deck super aggro is kinda moot now, but I'm too lazy to remake the deck, so I'll just continue on with this build for now.

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