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Shirawaifu (Post-GBT13)

by Dr_Verde

Trigger line-up: Stands are there to maximize your number of attacks while your opponent is at a lowered power base thanks to Smiling Ice Petal Shirayuki. Hiden Scroll helps setting up your field and filling your back-row with Shirayukis and Drench Serpents replenishes resources and generates numbers. Draws help getting back from the minusses while you combo.

FV choice: Since you won't waste your Soul that much, Onifundo is great for setting up your field during your First Stride. Hiden Scroll, Oboro Cart and Senbei are great targets for his skill.

G1 line-up: Oboro Cart for early game rushing with Bwah and for cloning Shirayukis during both of her Strides. Senbei helps against lock and sends Shirayukis back into your deck, other than saving hand on a few occasions. 4 Stride Fodder to avoiding wasting Shirayukis for Stride costs.

G2 line-up: Bwah for early game rushing, specially with Oboro Cart. Dual Weapon and Instant Swiper to help pushing the opponent to 5 and increase your overall number of attacks during Smiling Ice Petal turns.

G3 line-up: Ride into Six-Fold against guard-restricting Vanguards and Fantasy Petal Storm against control decks or decks focusing on big rear-guard swings.

G4 Line-up: You'll probably kill your opponent by the third Shirayuki, so 6 is a good number. Genma for toolboxing and a final push when your opponent is at 5. Kagamijishi for Hidden Scroll shenanigans and Mandala for when your opponent lasts too long.

Dizmel helps you keep combo pieces alive against certain decks, Murakumo's G-Guardians are kinda weak or situational compared to other clans, so 1 Hougen and 1 Shishiyuzuki is more than enough. 2 Shirahagino for easy recycling with the heal, GB8 rushing or guarding against huge columns.

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Trigger line-up: Stands are there to maximize your number of attacks while your opponent is at a lowered power base thanks to Smiling Ice Petal Shirayuki. Hiden Scroll helps setting up your field and filling your back-row with Shirayukis and Drench Serpents replenishes resources and generates numbers. Draws help getting back from the minusses while you combo.

FV choice: Since you won't waste your Soul that much, Onifundo is great for setting up your field during your First Stride. Hiden Scroll, Oboro Cart and Senbei are great targets for his skill.

G1 line-up: Oboro Cart for early game rushing with Bwah and for cloning Shirayukis during both of her Strides. Senbei helps against lock and sends Shirayukis back into your deck, other than saving hand on a few occasions. 4 Stride Fodder to avoiding wasting Shirayukis for Stride costs.

G2 line-up: Bwah for early game rushing, specially with Oboro Cart. Dual Weapon and Instant Swiper to help pushing the opponent to 5 and increase your overall number of attacks during Smiling Ice Petal turns.

G3 line-up: Ride into Six-Fold against guard-restricting Vanguards and Fantasy Petal Storm against control decks or decks focusing on big rear-guard swings.

G4 Line-up: You'll probably kill your opponent by the third Shirayuki, so 6 is a good number. Genma for toolboxing and a final push when your opponent is at 5. Kagamijishi for Hidden Scroll shenanigans and Mandala for when your opponent lasts too long.

Dizmel helps you keep combo pieces alive against certain decks, Murakumo's G-Guardians are kinda weak or situational compared to other clans, so 1 Hougen and 1 Shishiyuzuki is more than enough. 2 Shirahagino for easy recycling with the heal, GB8 rushing or guarding against huge columns.

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