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Gavrail Prim Rescue (Post GBT-13) First update

by Blmastooner

Alright, well, my first deck build: https://vanguarddeckbuilder.com/decks/46dBBPXd79
wasn't really that good at consistency and stuff, but I'll leave it up so others can (if they want) go back and see what cards I have changed to fit my desires.
For now, I'll 'briefly' explain why I chose my cards they way I did, and why some quantities changed from my first deck (shown above).
Firstly, in regards to Muriel being changed to Ridwan, I felt that although Muriel's skill was pretty good (calls for basically free, and bounces called card back at the end), Ridwan's skill outclasses Muriel because Ridwan is able to call during the battle phase, and that allows for an easier time setting up the board because Muriel would have to call during the main phase.
Now, I really don't see why people are opting to run 4 Raviels when really, she does not specifically need another copy of herself to bind. I felt that Sunny Smile was just the better choice overall because her skill allows her to jump back into the deck, and I'd rather call her from the damage zone in place of Raviel because Sunny Smile can boost for 6k due to her own skill. Raviel is still pretty useful because this deck is soul dependent now, so I run the 1-3 ratio on Heal triggers.
I've seen the things Surgery Angel can do when paired with Aratoron, and that alone warrants at least 3 Surgery Angels in the deck. I threw the last one in because during battle, I liked being able to stand my units for more swings, but of course, another crit wouldn't hurt. Being able to do a Rescue check in the beginning of the turn, and giving Vanguard a crit is always a pressure exerter. I run 4 Surgery for preference.
I run the one copy of Hot Shot over another Munkar for a very good reason. Her illustrator is by a person named "SALT". Good nuf' reason, right? I thought so :p
Nutrient b/c locks, Munkar b/c draw, and Refros b/c Refros.
Really, Stride Fodder isn't really needed after first stride, but I wanted to have at least a couple in order to keep consistency when first stride. That's about it. Also can filter Shivers for Prims if needed.
Lyla and Sartael are both amazing commons from the Ultimate Stride set. Lyla becomes an instant 13k for the turn when a card is put into the drop zone from damage, and also does a rescue check when called, so if you call her from G4 Gavrail Eden's skill, she essentially pops out as a 16k by herself.
Sartael is one of the other cards that help this, and really any other Angel Feather decks from decking out that quickly. For Gavrail, she also soul charges for basically free while throwing back a trigger on activation allowing for a higher chance of getting a rescue check.
Anyone who has ever played Gavrail will know that our hand size is always going to be anti-climactic. Normally passing with 6~7 cards in hand on average, so the new Perfect Guard, Arakiba, lets us conserve hand while guarding because she calls herself from the damage zone, and also rescues 1.
Maalik and G1 Nociel are tech choices of mine. I still strongly believe that Maalik is an amazing card for Angel Feather decks that can consistently call from the damage zone (which is basically all of them) because she gives a free rescue check when her condition is met. Though, that condition is also the reason I only run two of her.
Nociel is here because, well, I was able to find one for cheap(er than usual), and wanted to have her here.
Back when I first built this deck, the instant I finished my first game, I had already missed the very effective defensive properties of Broken Heart on my field. She allows my Vanguard to become Cross Ride status after only one filter, which is pretty handy when you consider the hand size Gavrail players will normally pass with. Also, she's perfect attack bait for opponents.
Ezezel is really just an 'ok' card at best. She calls herself from face-up for essentially one CB, but she does not power herself up, so there's the downside.
Aratoron because of the Surgery Loop, mainly.
Honestly, after my first deck build of this deck, I did not find myself really using Antibody as much both because of the soul issue, and much like Ezezel, Antibody does not grant power, so that's also a bummer.
Ke'el is there as a tech-in because she can swing for 12k she is rescued. Basically another attacker with little to no cost. She also interacts even when facedown, so she's a usual CB target for me.
On to the G3s, Prim is the main focus for this deck, so I'm running 4.
I run the two OG Shiver Gavrails b/c like Nociel, I got them both SP for much cheaper than usual, and they look pretty, so I run them both. Oh, also, running 4 G3s in this deck isn't as consistent as Nociel because there are a lot fewer cards that can do an exchange before GB1 (which is another reason I run the G1 Nociel tech).
Oh geez, how long is this right now?
G4s are pretty cool, eh?
Eden is the main G4 to go into because she allows an instant GB2 after her ACT skill is used (also a Rescue check), and although at first her 'On Attack' skill may seem undesirable because the cards being placed on the damage zone afterwards are facedown, the new GGuard from the same set, Parashel, actually works really well with that.
I run 2 OG G4 Seraph Gavrail because she is still an amazing finisher, but honestly, I do not see myself going into her that often.
The two Altiels are for those weird times my board actually stays in tact, and I don't really want to call over it, or when my damage zone cards are undesirable, so I run Altiel to filter.
Terminal for large push at the end. Basically it.
Sebreeze because this deck is GB reliant. Also, on Stride, Gavrail Prim basically refunds Sebreeze's cost (place a card face up from hand; take a face down; heal a facedown, damage a card face up). There's really no reason not to run Sebreeze in this deck in my opinion.
"Wew, 6 GGuards, what a baller..." is probably what you were thinking, but no. Because Eden is what I'll normally stride into, I have the room for a more diverse GGuard selection for whatever field I need to adapt to.
Dizmel is really there because he lets me protect a rear guard during battle. Generally, it's Broken Heart if she isn't attacked first, but sometimes I have some weird leftover triggers from my Eden turn, so I protect them, to use their skills the turn later (ex. I got out Surgery, but opponent got two damage triggers, and even if I rescue with Surgery and get a stand, none of my units can hit, so I leave Surgery on field)
Colburn b/c decks have larger hand size than me, and I feel sad, so I want to punish them for doing so. At 4 cards in hand, Colburn is already doing the same shield value as Scryew.
Suriel is normally the main GGuard I go into. She does a quick Revalation, then a rescue check. Pretty simple, but so powerful especially now with Broken Hearts in deck.
Parashel and Eleleth can opposing skills to change their defense values, so I run one of each. Parashel counts the number of facedown damage while Eleleth counts the number of faceup cards (and GFlips) Sometimes I rescue a faceup card from my Arakiba so I can set up more CB for Parashel to go off on.

That's all. Thanks for reading. I'll update this again once Ultima comes out.

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Alright, well, my first deck build: https://vanguarddeckbuilder.com/decks/46dBBPXd79
wasn't really that good at consistency and stuff, but I'll leave it up so others can (if they want) go back and see what cards I have changed to fit my desires.
For now, I'll 'briefly' explain why I chose my cards they way I did, and why some quantities changed from my first deck (shown above).
Firstly, in regards to Muriel being changed to Ridwan, I felt that although Muriel's skill was pretty good (calls for basically free, and bounces called card back at the end), Ridwan's skill outclasses Muriel because Ridwan is able to call during the battle phase, and that allows for an easier time setting up the board because Muriel would have to call during the main phase.
Now, I really don't see why people are opting to run 4 Raviels when really, she does not specifically need another copy of herself to bind. I felt that Sunny Smile was just the better choice overall because her skill allows her to jump back into the deck, and I'd rather call her from the damage zone in place of Raviel because Sunny Smile can boost for 6k due to her own skill. Raviel is still pretty useful because this deck is soul dependent now, so I run the 1-3 ratio on Heal triggers.
I've seen the things Surgery Angel can do when paired with Aratoron, and that alone warrants at least 3 Surgery Angels in the deck. I threw the last one in because during battle, I liked being able to stand my units for more swings, but of course, another crit wouldn't hurt. Being able to do a Rescue check in the beginning of the turn, and giving Vanguard a crit is always a pressure exerter. I run 4 Surgery for preference.
I run the one copy of Hot Shot over another Munkar for a very good reason. Her illustrator is by a person named "SALT". Good nuf' reason, right? I thought so :p
Nutrient b/c locks, Munkar b/c draw, and Refros b/c Refros.
Really, Stride Fodder isn't really needed after first stride, but I wanted to have at least a couple in order to keep consistency when first stride. That's about it. Also can filter Shivers for Prims if needed.
Lyla and Sartael are both amazing commons from the Ultimate Stride set. Lyla becomes an instant 13k for the turn when a card is put into the drop zone from damage, and also does a rescue check when called, so if you call her from G4 Gavrail Eden's skill, she essentially pops out as a 16k by herself.
Sartael is one of the other cards that help this, and really any other Angel Feather decks from decking out that quickly. For Gavrail, she also soul charges for basically free while throwing back a trigger on activation allowing for a higher chance of getting a rescue check.
Anyone who has ever played Gavrail will know that our hand size is always going to be anti-climactic. Normally passing with 6~7 cards in hand on average, so the new Perfect Guard, Arakiba, lets us conserve hand while guarding because she calls herself from the damage zone, and also rescues 1.
Maalik and G1 Nociel are tech choices of mine. I still strongly believe that Maalik is an amazing card for Angel Feather decks that can consistently call from the damage zone (which is basically all of them) because she gives a free rescue check when her condition is met. Though, that condition is also the reason I only run two of her.
Nociel is here because, well, I was able to find one for cheap(er than usual), and wanted to have her here.
Back when I first built this deck, the instant I finished my first game, I had already missed the very effective defensive properties of Broken Heart on my field. She allows my Vanguard to become Cross Ride status after only one filter, which is pretty handy when you consider the hand size Gavrail players will normally pass with. Also, she's perfect attack bait for opponents.
Ezezel is really just an 'ok' card at best. She calls herself from face-up for essentially one CB, but she does not power herself up, so there's the downside.
Aratoron because of the Surgery Loop, mainly.
Honestly, after my first deck build of this deck, I did not find myself really using Antibody as much both because of the soul issue, and much like Ezezel, Antibody does not grant power, so that's also a bummer.
Ke'el is there as a tech-in because she can swing for 12k she is rescued. Basically another attacker with little to no cost. She also interacts even when facedown, so she's a usual CB target for me.
On to the G3s, Prim is the main focus for this deck, so I'm running 4.
I run the two OG Shiver Gavrails b/c like Nociel, I got them both SP for much cheaper than usual, and they look pretty, so I run them both. Oh, also, running 4 G3s in this deck isn't as consistent as Nociel because there are a lot fewer cards that can do an exchange before GB1 (which is another reason I run the G1 Nociel tech).
Oh geez, how long is this right now?
G4s are pretty cool, eh?
Eden is the main G4 to go into because she allows an instant GB2 after her ACT skill is used (also a Rescue check), and although at first her 'On Attack' skill may seem undesirable because the cards being placed on the damage zone afterwards are facedown, the new GGuard from the same set, Parashel, actually works really well with that.
I run 2 OG G4 Seraph Gavrail because she is still an amazing finisher, but honestly, I do not see myself going into her that often.
The two Altiels are for those weird times my board actually stays in tact, and I don't really want to call over it, or when my damage zone cards are undesirable, so I run Altiel to filter.
Terminal for large push at the end. Basically it.
Sebreeze because this deck is GB reliant. Also, on Stride, Gavrail Prim basically refunds Sebreeze's cost (place a card face up from hand; take a face down; heal a facedown, damage a card face up). There's really no reason not to run Sebreeze in this deck in my opinion.
"Wew, 6 GGuards, what a baller..." is probably what you were thinking, but no. Because Eden is what I'll normally stride into, I have the room for a more diverse GGuard selection for whatever field I need to adapt to.
Dizmel is really there because he lets me protect a rear guard during battle. Generally, it's Broken Heart if she isn't attacked first, but sometimes I have some weird leftover triggers from my Eden turn, so I protect them, to use their skills the turn later (ex. I got out Surgery, but opponent got two damage triggers, and even if I rescue with Surgery and get a stand, none of my units can hit, so I leave Surgery on field)
Colburn b/c decks have larger hand size than me, and I feel sad, so I want to punish them for doing so. At 4 cards in hand, Colburn is already doing the same shield value as Scryew.
Suriel is normally the main GGuard I go into. She does a quick Revalation, then a rescue check. Pretty simple, but so powerful especially now with Broken Hearts in deck.
Parashel and Eleleth can opposing skills to change their defense values, so I run one of each. Parashel counts the number of facedown damage while Eleleth counts the number of faceup cards (and GFlips) Sometimes I rescue a faceup card from my Arakiba so I can set up more CB for Parashel to go off on.

That's all. Thanks for reading. I'll update this again once Ultima comes out.

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