{{ hoveredCardName }} - {{ hoveredCardNumber }}

Nubatama: DOMINATE [Post GBT-14]

by oaremu11

This is the basic Idea for the deck that I've come up with by looking at other builds.
There are a few comments and questions I have about the build.
1) Not sure which Forerunner to use. Burai(the new one) is good for having extra units to dominate. While Madoi is good for helping a unit hit a magic number (21k, 26k, 31k and so forth).
2) Of the last three Grade 2 units, I'm not sure which ones to use. 3 Fuurai, 3 Metsu, or 3 Ungai? (Genkai, seems power-crept and too costly to use anymore) (I don't like Metsu because it only becomes a 19k base once per call) (I don't like Ungai because its "set to 11k skill is only when it's called) (I don't like Fuurai because its job of making sure there is something to dominate was sorta taken by Zanki and Rinne). (Should I just run the other three Grade 2 units i have in there at 4 each)?
3) The intended 1st stride is indeed Maguntenbu. This is so that Rinne's GB3 Skill can be used twice per game instead of once.
4) Would've ran the GB8 Grade 4 (instead of Sebreeze) if GB wasn't so important in the deck.
5) For grade 1s, might take the 2 Tengai out for an Ayagiri and another Mistfrog copy.

{{ grade0_count }} {{ grade1_count }} {{ grade2_count }} {{ grade3_count }} {{ grade4_count }}
{{ heal_trigger_count }} {{ stand_trigger_count }} {{ draw_trigger_count }} {{ critical_trigger_count }}
{{ grade0_count }} {{ grade1_count }} {{ grade2_count }} {{ grade3_count }} {{ grade4_count }} {{ heal_trigger_count }} {{ stand_trigger_count }} {{ draw_trigger_count }} {{ critical_trigger_count }}

Grade 0 - {{ grade0_count }}

  • {{ card.count }} {{ card.name }} - ({{ card.rarity }}) - {{ card.trigger_type.toUpperCase() }}

Grade 1 - {{ grade1_count }}

  • {{ card.count }} {{ card.name }} - {{ card.rarity }}

Grade 2 - {{ grade2_count }}

  • {{ card.count }} {{ card.name }} - {{ card.rarity }}

Grade 3 - {{ grade3_count }}

  • {{ card.count }} {{ card.name }} - {{ card.rarity }}

Grade 4 - {{ grade4_non_g_unit_count }}

  • {{ card.count }} {{ card.name }} - {{ card.rarity }}

G Deck - {{ gdeck_count }}

  • {{ card.count }} {{ card.name }} - {{ card.rarity }}

Main Deck ({{ maindeck_count }}/50)


G-Zone ({{ gdeck_count }}/16)

This is the basic Idea for the deck that I've come up with by looking at other builds.
There are a few comments and questions I have about the build.
1) Not sure which Forerunner to use. Burai(the new one) is good for having extra units to dominate. While Madoi is good for helping a unit hit a magic number (21k, 26k, 31k and so forth).
2) Of the last three Grade 2 units, I'm not sure which ones to use. 3 Fuurai, 3 Metsu, or 3 Ungai? (Genkai, seems power-crept and too costly to use anymore) (I don't like Metsu because it only becomes a 19k base once per call) (I don't like Ungai because its "set to 11k skill is only when it's called) (I don't like Fuurai because its job of making sure there is something to dominate was sorta taken by Zanki and Rinne). (Should I just run the other three Grade 2 units i have in there at 4 each)?
3) The intended 1st stride is indeed Maguntenbu. This is so that Rinne's GB3 Skill can be used twice per game instead of once.
4) Would've ran the GB8 Grade 4 (instead of Sebreeze) if GB wasn't so important in the deck.
5) For grade 1s, might take the 2 Tengai out for an Ayagiri and another Mistfrog copy.

Comments:

You must be logged in to rate/comment.