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Granblue Ghosties

by Blmastooner

The missing card is Zombie Whale.
Mist Phantasm King Nightrose is Roseate Nightrose.

For how much the cards cost, this deck is able to overcome many obstacles with their ability to stick to the field thanks to Demetria's skill, and offer their own defenses on the opponent's turn with 10k Grade 2s, Rambling Shade, and Clemmie (Creamie), while also being able to rid your opponent's rear guards with cards like Dragut and Skeleton Cannoneer while Grenache recharges the used up Counter Blasts afterwards.
Ghosties are not a powerhouse deck, but instead, they steadily regain advantage and tempo due to sheer defense power. Nora is able to bring back Freddy from the drop zone, and Perfect Guard a big attack, or Chappie for an extra selective mill from the deck, but takes up soul, so cards like Peter, and Graham replenish the lost amount after Demetria eats them to gain a +1 in hand (which is why all the grade 1s are Ghosties). Fewer Grade 1s are also ran to increase the chances of Demetria to mill more cards when she's ride onto Vanguard.
First off, I don't think the other Ghostie deck profiles on Youtube are 'wrong', I just think the people that made them limited themselves, and the deck, to containing only Ghostie name cards. This build fixes a lot of issues surrounding Ghosties, and allows them to climb the tier list from trash tier to "A-little-bit-higher-than-trash" tier.
Ghosties have a hard time multi-attacking to actually push their opponent to do something, so I run the one copy of Columbard, and Nightstorm for that reason.
I run 10k Vanillas because that is my answer to early game aggression. Also note that these are very specific 10k Vanillas. The reason behind this is Demetria's wording saying "SoulBlast 2 'Ghosts'", not "Ghosties", meaning she cares about race like the little white raci-- nevermind...
Ruin Shade is in here only because my copy was signed by someone cool, and I like the signature. Otherwise, just run another Rambling for early milling, and a 10k interceptor that is also attack bait.
Honestly, I don't find myself using Cannoneer's skill that often, but I guess it's good just to have? Just in case I need to pop off a card after a Songer swing? Idk.
I run the one Starlight both because she's a great Rear Guard, and she is a search target just in case I draw into either Fabian, or Nightstorm instead of Demetria.
Ghosties have another problem where they cannot swarm the field as fast as Nightrose, and our current GZone (Pre-GBT-14) does not have enough cards to make up for that. At best, Dragut, and Megiddo are the 'best' mass unit callers, and even then, their cost is way too high. Galleon is 'free', but requires GB8 to proc. Until Rosal Nightrose comes to NA, Negrosonger is the best stride option for Ghosties at the moment.
Note that Clemmie's wording: "When this unit is placed on Guardian Circle..." does not mention that he needs to be placed there from hand (same with Freddy, and Chappie), that makes Nora an effective +20k shield if you call a G0, and Clemmie when drop zone has 10 or more Ghosties.

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G-Zone ({{ gdeck_count }}/16)

The missing card is Zombie Whale.
Mist Phantasm King Nightrose is Roseate Nightrose.

For how much the cards cost, this deck is able to overcome many obstacles with their ability to stick to the field thanks to Demetria's skill, and offer their own defenses on the opponent's turn with 10k Grade 2s, Rambling Shade, and Clemmie (Creamie), while also being able to rid your opponent's rear guards with cards like Dragut and Skeleton Cannoneer while Grenache recharges the used up Counter Blasts afterwards.
Ghosties are not a powerhouse deck, but instead, they steadily regain advantage and tempo due to sheer defense power. Nora is able to bring back Freddy from the drop zone, and Perfect Guard a big attack, or Chappie for an extra selective mill from the deck, but takes up soul, so cards like Peter, and Graham replenish the lost amount after Demetria eats them to gain a +1 in hand (which is why all the grade 1s are Ghosties). Fewer Grade 1s are also ran to increase the chances of Demetria to mill more cards when she's ride onto Vanguard.
First off, I don't think the other Ghostie deck profiles on Youtube are 'wrong', I just think the people that made them limited themselves, and the deck, to containing only Ghostie name cards. This build fixes a lot of issues surrounding Ghosties, and allows them to climb the tier list from trash tier to "A-little-bit-higher-than-trash" tier.
Ghosties have a hard time multi-attacking to actually push their opponent to do something, so I run the one copy of Columbard, and Nightstorm for that reason.
I run 10k Vanillas because that is my answer to early game aggression. Also note that these are very specific 10k Vanillas. The reason behind this is Demetria's wording saying "SoulBlast 2 'Ghosts'", not "Ghosties", meaning she cares about race like the little white raci-- nevermind...
Ruin Shade is in here only because my copy was signed by someone cool, and I like the signature. Otherwise, just run another Rambling for early milling, and a 10k interceptor that is also attack bait.
Honestly, I don't find myself using Cannoneer's skill that often, but I guess it's good just to have? Just in case I need to pop off a card after a Songer swing? Idk.
I run the one Starlight both because she's a great Rear Guard, and she is a search target just in case I draw into either Fabian, or Nightstorm instead of Demetria.
Ghosties have another problem where they cannot swarm the field as fast as Nightrose, and our current GZone (Pre-GBT-14) does not have enough cards to make up for that. At best, Dragut, and Megiddo are the 'best' mass unit callers, and even then, their cost is way too high. Galleon is 'free', but requires GB8 to proc. Until Rosal Nightrose comes to NA, Negrosonger is the best stride option for Ghosties at the moment.
Note that Clemmie's wording: "When this unit is placed on Guardian Circle..." does not mention that he needs to be placed there from hand (same with Freddy, and Chappie), that makes Nora an effective +20k shield if you call a G0, and Clemmie when drop zone has 10 or more Ghosties.

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