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Nightrose (G-BT14)

by Foximilian

Triggers: Critical triggers are there to fill up your soul and Rough Sea Banshee can help you draw more cards during Goauche turn. Screaming Banshee is only there to make your starter hollowed, which is Grenache. Bernard helps you set up your drop zone by discarding one card with hollow ability to set up your next turn. Mick can buff any of your units, and can also give 10k power to Nightrose with the Negrolily combo during your opponent's turn.

Starting VG: Since this deck eats a lot of counter blasts, Grenache can easily refill your counter blasts during end phase.

G1 line up: I went for Seawall Banshee because the deck itself can soul charge due to King Serpent and Negrolazy, and the two critical triggers that goes into the soul, and you can easily snatch another perfect guard in the drop zone if the unit is hollowed and gets retired. I run just one normal perfect guard because of the Negronora combo, and you can call it with Obadiah and Negrolily. Negrobone helps you extend multiple attacks, running 4 Nightrose stride fodders helps you set up by searching either Starlight Nightrose or OG Nightrose and put it in the drop zone, but I mostly grab Starlight Nightrose since she has hollow. Bale helps you counter charge one when it gets retired during battle phase, two Headstart Zombies helps you set up your drop zone. You can also replace with Chappie the Ghostie.

G2 line up: Negrolazy is the key card of this deck and it can do a lot of shenanigans, and helps you extend more attacks. Skeleton Cannoneer helps you get rid of pesky rear-guards, and can also disrupt with Negrolily by retiring Negrolazy and use Nightrose GB2 to superior call him back from the drop zone and use Negrolazy's skill to call Cannoneer and retire any of your opponent's rear-guard. King Serpent is also another key card of this deck since it can help you refill your soul and counter blast, helping you prepare for your that multi swing turn. Negrorook is your only beat stick.

G3 line up: The main boss of this deck is OG Nightrose. Starlight Nightrose is really good when you're striding to Negrosonger since you're calling a unit from the drop zone, and Starlight can activate her GB2 skill to superior call a grade 1 unit from the drop zone. She can also be good with Twilight Nightrose even if you don't have any cards in the drop zone, you can mill 3 cards, but it's more of a gamble to see what you get. Nightstorm helps you extend more attacks.

G4 line up: Goauche is there if your soul gets chunky, you can soul blast them to call, or call Rough Sea Banshee to plus more. Negrosonger can add more pressure during late game. You can give Negrorook a huge power boost. Obadiah is there to help you set up your drop zone if you don't have any. I usually send King Serpent, Nightstorm, and Negrolazy. Dragut can target pesky rear-guards for each number of rear-guards you have. Galleon is mainly your finisher. Good for setting up your field to do more attacks with 10k power. Deep Corpse Dragon is good for setting up your drop zone and get easy 5k shield. Negronora is really good against decks that restricts you from guarding grade 1 or higher because of Freddy the Ghostie. Negrolily can do some silly shenanigans. And the rest are just the new Nightrose.

With Megiddo, you can do a lot of attacks, but it's not really needed. You can replace Negrolily with Sebreeze, but that one is optional.

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Triggers: Critical triggers are there to fill up your soul and Rough Sea Banshee can help you draw more cards during Goauche turn. Screaming Banshee is only there to make your starter hollowed, which is Grenache. Bernard helps you set up your drop zone by discarding one card with hollow ability to set up your next turn. Mick can buff any of your units, and can also give 10k power to Nightrose with the Negrolily combo during your opponent's turn.

Starting VG: Since this deck eats a lot of counter blasts, Grenache can easily refill your counter blasts during end phase.

G1 line up: I went for Seawall Banshee because the deck itself can soul charge due to King Serpent and Negrolazy, and the two critical triggers that goes into the soul, and you can easily snatch another perfect guard in the drop zone if the unit is hollowed and gets retired. I run just one normal perfect guard because of the Negronora combo, and you can call it with Obadiah and Negrolily. Negrobone helps you extend multiple attacks, running 4 Nightrose stride fodders helps you set up by searching either Starlight Nightrose or OG Nightrose and put it in the drop zone, but I mostly grab Starlight Nightrose since she has hollow. Bale helps you counter charge one when it gets retired during battle phase, two Headstart Zombies helps you set up your drop zone. You can also replace with Chappie the Ghostie.

G2 line up: Negrolazy is the key card of this deck and it can do a lot of shenanigans, and helps you extend more attacks. Skeleton Cannoneer helps you get rid of pesky rear-guards, and can also disrupt with Negrolily by retiring Negrolazy and use Nightrose GB2 to superior call him back from the drop zone and use Negrolazy's skill to call Cannoneer and retire any of your opponent's rear-guard. King Serpent is also another key card of this deck since it can help you refill your soul and counter blast, helping you prepare for your that multi swing turn. Negrorook is your only beat stick.

G3 line up: The main boss of this deck is OG Nightrose. Starlight Nightrose is really good when you're striding to Negrosonger since you're calling a unit from the drop zone, and Starlight can activate her GB2 skill to superior call a grade 1 unit from the drop zone. She can also be good with Twilight Nightrose even if you don't have any cards in the drop zone, you can mill 3 cards, but it's more of a gamble to see what you get. Nightstorm helps you extend more attacks.

G4 line up: Goauche is there if your soul gets chunky, you can soul blast them to call, or call Rough Sea Banshee to plus more. Negrosonger can add more pressure during late game. You can give Negrorook a huge power boost. Obadiah is there to help you set up your drop zone if you don't have any. I usually send King Serpent, Nightstorm, and Negrolazy. Dragut can target pesky rear-guards for each number of rear-guards you have. Galleon is mainly your finisher. Good for setting up your field to do more attacks with 10k power. Deep Corpse Dragon is good for setting up your drop zone and get easy 5k shield. Negronora is really good against decks that restricts you from guarding grade 1 or higher because of Freddy the Ghostie. Negrolily can do some silly shenanigans. And the rest are just the new Nightrose.

With Megiddo, you can do a lot of attacks, but it's not really needed. You can replace Negrolily with Sebreeze, but that one is optional.

Comments:

Nightrose6226 on 26 March 2018 18:20 PM
Deck looks Great but you prob want to finish the G zone.

Foximilian on 26 March 2018 20:15 PM
Thanks! Although I'm still waiting for them to add the new Nightrose stride so I can finish the G zone.

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