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Defense is the best Offense Susanoo

by Kai

This deck is focused on building up your hand cards while also powering up. Your MVP for this deck is Nazuna, Nanase, AND Ichikishima.

G0:
I'm using a stand build so that I can have a hint of multiple attacks in the late game with the Miko sisters' power-ups. They are usually the ones who push for the end game while Ichikishima's restrict is active. As for the starter, I still stick with Ikutsu-Hikone as he can help bring back lost hand cards when I get early rushed or is the one rushing. Ikutsu is also good in the late game as his counter charge 1 is helpful in the late game.

G1:
A standard Oracle G1 but I use Lassi to help me manipulate triggers. I like her at the behind the Vanguard and Nanase so that Nanase will get that extra 2k boost. I run 4 Nazuna as she is a very powerful booster in an Oracle build.

G2:
Run 4 Nanase, her + 1k per hand card is a powerful tool for a build that focuses on hand cards. I also run Sachi because she's a 10k interceptor and a 10k card as long as you are in oracle. Sachi is there to prevent those pesky double tidal assault lane and also prevents my opponent from putting 1 9k rear.

G3:
Your main card is the New Susanoo, He's really good at looking for triggers and drawing cards every turn. As for the 2nd G3, I run Toyokuninushi because he's an added defense and great when paired with Nazuna. He's a 21k attacker when boosted by a 7k card and when he's boosted by Nazuna, it'll be larger.

G4:
The only important Card here is Ichikishima as she's the one that opens up the opportunity to kill your opponent when he doesnt have any PG in hand. You may wonder why I only have 1 Wakahirume, it's because I just use her as a cost so that when I need to Soul Charge with Susanoo's skill, I can activate it after the 1st stride.

As for stride order
> Ame no Sagume Flips Wakahirume (If you are in need of a counter charge and knows the opponent will let this hit.) or Dragon Destroyer Susanoo (if you dont think you need to countercharge and just draw)
> Ichikishima (If you cant reach the Oracle Requirement, Feel free to flip Dragon Destroyer Susanoo or the other cards)
> Amaterasu (She's a great GB8 unit for an oracle think tank. Make sure you use her if your opponent already discarded his heal triggers because he know's he cant use it during the Ichikishima stage.)

Feel free to comment your suggestions or criticisms as your comments will also serve as a basis if I ever change my build. Thank you :)

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This deck is focused on building up your hand cards while also powering up. Your MVP for this deck is Nazuna, Nanase, AND Ichikishima.

G0:
I'm using a stand build so that I can have a hint of multiple attacks in the late game with the Miko sisters' power-ups. They are usually the ones who push for the end game while Ichikishima's restrict is active. As for the starter, I still stick with Ikutsu-Hikone as he can help bring back lost hand cards when I get early rushed or is the one rushing. Ikutsu is also good in the late game as his counter charge 1 is helpful in the late game.

G1:
A standard Oracle G1 but I use Lassi to help me manipulate triggers. I like her at the behind the Vanguard and Nanase so that Nanase will get that extra 2k boost. I run 4 Nazuna as she is a very powerful booster in an Oracle build.

G2:
Run 4 Nanase, her + 1k per hand card is a powerful tool for a build that focuses on hand cards. I also run Sachi because she's a 10k interceptor and a 10k card as long as you are in oracle. Sachi is there to prevent those pesky double tidal assault lane and also prevents my opponent from putting 1 9k rear.

G3:
Your main card is the New Susanoo, He's really good at looking for triggers and drawing cards every turn. As for the 2nd G3, I run Toyokuninushi because he's an added defense and great when paired with Nazuna. He's a 21k attacker when boosted by a 7k card and when he's boosted by Nazuna, it'll be larger.

G4:
The only important Card here is Ichikishima as she's the one that opens up the opportunity to kill your opponent when he doesnt have any PG in hand. You may wonder why I only have 1 Wakahirume, it's because I just use her as a cost so that when I need to Soul Charge with Susanoo's skill, I can activate it after the 1st stride.

As for stride order
> Ame no Sagume Flips Wakahirume (If you are in need of a counter charge and knows the opponent will let this hit.) or Dragon Destroyer Susanoo (if you dont think you need to countercharge and just draw)
> Ichikishima (If you cant reach the Oracle Requirement, Feel free to flip Dragon Destroyer Susanoo or the other cards)
> Amaterasu (She's a great GB8 unit for an oracle think tank. Make sure you use her if your opponent already discarded his heal triggers because he know's he cant use it during the Ichikishima stage.)

Feel free to comment your suggestions or criticisms as your comments will also serve as a basis if I ever change my build. Thank you :)

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