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how much toolboxing is too much toolboxing: the deck

by hoopers

is this how you play gear chronicle?????????????????????????
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??? rate my deck plz

edit: i test ran this deck a whole bunch and realized that while some of the ideas were not bad, the strategies had low success rate. this deck is built all around justifying split pegasus as a first stride while still being mainly a time leap deck. no doubt other types of time leap/ztb decks exist, but this is what i've build all on my own with my own trial and error process.

i fear that it still lacks in flexibility compared to some of my previous builds, but in past ive also lost a lot of games because a time leap deck in the late g meta focuses too much on attacking. there's no point in running an offensive deck if you can't even survive to second stride- at least not if you cant be certain to win already before then. this build has a lot of draw power- to the extent that i was confident i didnt need any draw triggers, which gave me an extra spot for two ztb triggers to help secure the ztb count in the deck in the early game. first stride i can also get out mesh-kia twice with a fairly high success rate. the real question mark is la-ba'shim, i should try running one copy, i never actually did despite seeing him in some other similar deck builds. picking him up to the hand instead of a second mesh-kia could be a good alternative, but the counter-charges with arlim are also incredibly important.

edit 2: having run this deck more i can say that its biggest weakness is that there's a high chance that you draw TOO much and end up with cards you need in the deck in your hand instead. the low grade 3 and 2 count also means there's always a chance you won't be able to time leap as much as you'd like bc you literally run out of them. in that sense, this deck does miss upstream, who returns to the deck. sharrum is still in deck as a tech spot, for when lishma can time leap in but the front row is full. however, that's been less of a problem than running out of grade 2s has been.

exchanging sharrum for either a different grade 2 or a grade 3 with an R skill like Imi should be considered...

edit3: replaced sharrum with upstream. might need one more. might cut out a merianna. we'll see. testing will commence!

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is this how you play gear chronicle?????????????????????????
?????????????????????????????????
????????????????????????????????
????????????????????????????????
??????????????????????????????????
???????????????????????????????????
???????????????????????????????????
???????????????????????????????????
????????????????????????????????????
?????????????????????????????????????
??? rate my deck plz

edit: i test ran this deck a whole bunch and realized that while some of the ideas were not bad, the strategies had low success rate. this deck is built all around justifying split pegasus as a first stride while still being mainly a time leap deck. no doubt other types of time leap/ztb decks exist, but this is what i've build all on my own with my own trial and error process.

i fear that it still lacks in flexibility compared to some of my previous builds, but in past ive also lost a lot of games because a time leap deck in the late g meta focuses too much on attacking. there's no point in running an offensive deck if you can't even survive to second stride- at least not if you cant be certain to win already before then. this build has a lot of draw power- to the extent that i was confident i didnt need any draw triggers, which gave me an extra spot for two ztb triggers to help secure the ztb count in the deck in the early game. first stride i can also get out mesh-kia twice with a fairly high success rate. the real question mark is la-ba'shim, i should try running one copy, i never actually did despite seeing him in some other similar deck builds. picking him up to the hand instead of a second mesh-kia could be a good alternative, but the counter-charges with arlim are also incredibly important.

edit 2: having run this deck more i can say that its biggest weakness is that there's a high chance that you draw TOO much and end up with cards you need in the deck in your hand instead. the low grade 3 and 2 count also means there's always a chance you won't be able to time leap as much as you'd like bc you literally run out of them. in that sense, this deck does miss upstream, who returns to the deck. sharrum is still in deck as a tech spot, for when lishma can time leap in but the front row is full. however, that's been less of a problem than running out of grade 2s has been.

exchanging sharrum for either a different grade 2 or a grade 3 with an R skill like Imi should be considered...

edit3: replaced sharrum with upstream. might need one more. might cut out a merianna. we'll see. testing will commence!

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