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GBT14 Regalia(In-Depth)

by EvilGugo

Sorry if my English is bad,but this is my in-depth guide for GBT14 Regalia deck.

Mulligan:
G1: Keep stride fodder if possible.
G2: Keep Norn to place on VC so it will be in the soul to use it's skill later on.
G3: Keep Angelica if possible as is the main G3 stridder in this deck.

Cards Use:
G0
Daylight Angel(Starter): If start first,can use the skill anytime of the game. If start second,can use when G2 VG so when riding Angelica next turn can make full use of Angelica first skill even if there's no card in the drop zone.
Kukurihime(Crit): Try to use when there's a face up G unit.
Achlis(Stand): This can combo with Norn to give up to +40k power to VG.
G1
Shiny Angel: Recycle soul.
Skuld: Chose this over Expel Angel due to less restriction.
Jotun(PG): There's few cards that can return this card from drop zone to soul to make use of it's skill.

G2
Norn: Same as stand trigger.
Bragi: Recycle soul & +6k to itself & VG.
Freyja: Draw power & +6k when using Minerva's restand. Don't need to hold back on CB as this deck is not CB heavy.

G3
Angelica: First skill is strong. Second skill is to combo with other cards like Freyja,Bragi & Shiny Angel.
Verthandi: Give power to front row for every card put into soul. Very strong combo with Urth.

G4
Muspell: This will be first stride without G-Guard. Try to choose to draw a card unless you need the countercharge as this deck is not CB heavy.
Minerva: This is the main stride & finisher as can stand all regalia including herself.
Urth: Can be used if there's lots of cards in the drop zone & you need soul for Minerva.
Eir: This is the preferred G-Guard as can put total of 4 cards back to soul & get +15k to shield.
Iris: This is alternative G-Guard if don't have 3 different grades & there's no restriction to cards that can be chosen.
Tagwoot: This can combo with Norn to put up to 3 Norn back to soul from drop zone.

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Sorry if my English is bad,but this is my in-depth guide for GBT14 Regalia deck.

Mulligan:
G1: Keep stride fodder if possible.
G2: Keep Norn to place on VC so it will be in the soul to use it's skill later on.
G3: Keep Angelica if possible as is the main G3 stridder in this deck.

Cards Use:
G0
Daylight Angel(Starter): If start first,can use the skill anytime of the game. If start second,can use when G2 VG so when riding Angelica next turn can make full use of Angelica first skill even if there's no card in the drop zone.
Kukurihime(Crit): Try to use when there's a face up G unit.
Achlis(Stand): This can combo with Norn to give up to +40k power to VG.
G1
Shiny Angel: Recycle soul.
Skuld: Chose this over Expel Angel due to less restriction.
Jotun(PG): There's few cards that can return this card from drop zone to soul to make use of it's skill.

G2
Norn: Same as stand trigger.
Bragi: Recycle soul & +6k to itself & VG.
Freyja: Draw power & +6k when using Minerva's restand. Don't need to hold back on CB as this deck is not CB heavy.

G3
Angelica: First skill is strong. Second skill is to combo with other cards like Freyja,Bragi & Shiny Angel.
Verthandi: Give power to front row for every card put into soul. Very strong combo with Urth.

G4
Muspell: This will be first stride without G-Guard. Try to choose to draw a card unless you need the countercharge as this deck is not CB heavy.
Minerva: This is the main stride & finisher as can stand all regalia including herself.
Urth: Can be used if there's lots of cards in the drop zone & you need soul for Minerva.
Eir: This is the preferred G-Guard as can put total of 4 cards back to soul & get +15k to shield.
Iris: This is alternative G-Guard if don't have 3 different grades & there's no restriction to cards that can be chosen.
Tagwoot: This can combo with Norn to put up to 3 Norn back to soul from drop zone.

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